Competitive events

Discussion in 'PS2 1.0 Archive' started by Jaamaw, May 24, 2014.

Competitive events

Discussion in 'PS2 1.0 Archive' started by Jaamaw, May 24, 2014.

  1. Jaamaw

    Jaamaw .

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    Community Clash:
    GENERAL MATCH RULES
    • Each match will consist of two 45 minute halves
    • Each team will consist of 24 players
    • Season 1 will be an 8 team single elimination bracket
    • Each match will take place on a “lane” of bases. ( See Lane rules below )
    VICTORY CONDITIONS
    • The team at the end of both halves with the most points awarded wins.
    • If the two teams tie then a death match will decide the victor ( See Deathmatch below ).
    SCORING
    • Capturing a single point base awards the capturing team with 2 points.
    • Capturing a three point base awards the capturing team with 3 point.s
    • Capturing the opposing teams home base rewards the capturing team 5 points and ends the half.
    VEHICLE RULES
    • All vehicles are allowed on the Indar and Amerish lanes.
    • MBT’s will not be allowed on the Esamir lane except from Warpgates.
    • Galaxy’s can only be pulled from each teams warpgate in all matches.
    • Vehicles can only be pulled from the bases in the lane of combat.
    STARTING POSITIONS/PREP
    • Each Team will be required to start within the hex of their home base at the beginning of the each half and outside of any vechicles.
    • No vehicles can be pulled prior to the start of each half except the one galaxy allowed to each team to be placed anywhere in their starting hex they would like at the start of each half.
    RESOURCES
    • Each player will be provided full resources at the beginning of the match.
    • The resources each player starts with at the beginning of the match and the resources gained by playing in each half are all players will get for the match.
    SAME FACTION MATCH RULES
    • If in the event each team participating in the match is the same faction the following rules are applied:
      • Prior to the start of the first half a coin flip is done and the winner chooses to either to play their secondary faction in the first or second half.
      • Each teams chooses a secondary faction to play in their designated half.
    PLAYER/TEAM MAKEUP
    • All players must be a full time member of the outfit they are representing at the beginning of the match.
    • Substitutes for your team can be made at the halftime/intermission if required.
    • No player can represent more than 1 team participating in a season.
    LANE RULES AND MAKEUP
    • All controlled bases and home base will be switched at the half.
    • The three below lanes will be used:
      • The first 4 games of Season 1 will take place on Lane 1 (Indar).
      • The 2 Semi Final games will take place on Lane 2 (Esamir).
      • The Final match will take place on Lane 3 (Amerish).
    LANE 1- INDAR
      • Mao Tech Plant - Team home base
      • Mao Southeast Gate
      • Abandoned NS Offices
      • Howling Pass Checkpoint
      • NS Material Storage
      • Rashnu Watchtower
      • Rashnu Biolab - Team home base
    LANE 2 - ESAMIR
      • Nott Amp Station - Team home base
      • Nott Research Camp
      • Geological Survey Camp
      • Frostfall Overlook
      • Ymir Eastern Way
      • Ymir Biolab - Team home base
    LANE 3 - AMERISH
      • Heyoka Tech Plant - Team home base
      • Heyoka Chemical Lab
      • Chimney Rock Depot
      • Tumas Skylance Battery
      • Tumas Tech Plant - Team home base
    DEATHMATCH
    • Season 1 sudden death matches will take place on “The Traverse”
    • No Vehicles
    • Heavy and Light Assault only
    • First team to either eliminate the other team to the last man or cap the base wins
    • Consumables are allowed
    • No Instant Action, Squad Deploy, or Respawning



    PAL: PRO ARENA LEAGUE:
    Objective:
    Fights take place in the Jaeger Server. Each outfit leader will have to pick their best twelve infantry players (12v12).
    Both teams fight in The Octagon to control the point. Each team will have two deployed sunderers placed in opposites sides of the base. The first team to capture the base wins the match. If the base is not captured by either teams within 20 minutes, whoever has the most influence on the base wins.

    Each match is registered in our leaderboard and will add a point towards your wins and loses.

    Restrictions:

    • MAX
    • Sensor Darts
    • Motion Spotter
    • Beacons
    • Smoke Grenade
    • Ground vehicles / Air vehicles
    • Shotguns
    • Underbarrel Attachments
    • Jackhammer, Mini Chaingun, Lasher
    • Rocket Launchers


    SERVER SMASH:
    5 platoons vs 5 platoons on the TEST server, each team representing a build of their home servers top outfits, each outfit usually bringing about 12-24 people.
     
    Last edited: May 24, 2014
  2. iDye

    iDye .

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    Ew... no air vehicles for PAL.
     
  3. Himofeelia

    Himofeelia .

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    Are these still the old rules? There are no outfits in CommClash since the last season foolishness, it is supposed to be a "team".
     
  4. ThaneKrios

    ThaneKrios idk

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    We don't know the new rules yet :D. but yes s far as I know those are one of the new rules that are supposed to be coming next season.
     
  5. Himofeelia

    Himofeelia .

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    Then someone who is in contact with the CommClash rep needs to get a hard cut-off date and definition of what a "full-time outfit member is". So we dont get the same shit happening with multiple "teams" like last season - it takes away from the actual competition.
     
  6. ThaneKrios

    ThaneKrios idk

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    sorry, miscommunitcated. It is supposed to be roster based next season. Not just in the outfit.
     
  7. MikeHonchoYou

    MikeHonchoYou .

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    good read :) so do we know of the rule changes yet ?