Donations and Division

Discussion in 'Minecraft' started by ZeroXephon, Feb 15, 2013.

Donations and Division

Discussion in 'Minecraft' started by ZeroXephon, Feb 15, 2013.

  1. Nanoinfinity

    Nanoinfinity .

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    Yuppers, I definitely don't think we're ready to be an official division yet. I'm pretty confident the numbers will come in a not-unreasonable amount of time; the part that concerns me is hammering out the leadership, guidelines, admin tools, mod information center, etc. I feel like it would take some significant work to get our little MC community up to the standards of the other divisions.
     
  2. Kowlefe

    Kowlefe .

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    You dont have to make it up to the same level as our shooters. Shooters and builders are two completely different things. Your rules can be simple like "no greifing, no PKing, only use your mined materials or those offered to you, etc." Its all up to you guys
     
  3. Nanoinfinity

    Nanoinfinity .

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    Mmm, this is true. Maybe I should have said, "It'll take some work to get it up to my standards", :3

    Spreadsheets for everything.
     
  4. Mysticdrew

    Mysticdrew .

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    How large are the files for the server atm? One thing I was thinking of, I have an insane rig brand new with 32gigs of ram. I could setup a virtual server up that can be accessed from anywhere that we can run the server on. I would give it like 20gigs of ram. Since 8-12 is about all I would need. I can also dedicate it to an SSD drive so it would be even faster yet. We store the files on dropbox and run it directly from the dropbox directory if we want to test it. I am not sure how well it would run though because it is my gaming rig, it is a i3770 @ 4.7ghz. I think my upload is only 6megs unlimited bandwidth. I am located in south central Wisconsin.

    what mods do you want that need more memory?
     
  5. Geneau

    Geneau .

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    Define good.
     
  6. Hungry_Myst

    Hungry_Myst .

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    Unfortunately I don't have any way of measuring resource usage of individual mods, without some painstaking effort running each in isolation. Which is a shame, because it would make pinpointing causes of lag much easier.

    Currently the world folder itself is 2.13 Gigs, and the rest of the server files don't add too much to that. Honestly physical resources aren't an issue at the moment. There would be improved hard drive I/O speeds with an SSD, but being virtualized and competing for resources with whatever game you happen to be playing wouldn't help things.
     
  7. Nanoinfinity

    Nanoinfinity .

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    I don't bring up server resources because we're struggling to meet the needs of the MC server with our current box... it's just that, in the world of third-party Minecraft hosting, RAM is pretty costly. If we were interested in moving to a hosting service, we could expect to pay about $30 a month for 2gigs of dedicated RAM - and we would need at least twice that to keep our server running lag-free.

    A couple gigs or less is usually fine for a small vanilla or Bukkit server, but Tekkit demands many more resources. (For example, people keeping their automated farms, energy sources, quarries, etc loaded with dimensional anchors means that even when no one is logged on, there is a lot of activity on the server.) Custom built servers can meet those needs with no problem, but the plans that are being offered by dedicated hosting services is a different story.

    Any home-hosted server will be about as good as any other. There's plenty of RAM and storage, regardless of if its our box or your rig. The downsides are about the same: a potentially variable uptime (since we're not protected against unplanned power outages), non-datacentre bandwidth, non-static IPs. The benefit, at the moment, is that the only cost is its power usage, and the hardware is definitely capable of handling the load!
     
  8. Mysticdrew

    Mysticdrew .

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    Well, if I dedicate 20 gigs of ram, 2 physical cores(4 with HT). It can do an amazing job, I built this pc to be able to handle intense virtual environments. It is something that we can test and see how it works if you want, if not that is fine too.
     
  9. Hungry_Myst

    Hungry_Myst .

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    Humm, it defiantly wouldn't hurt to try, what's your comfort level with Linux? If not for the server, it would be very useful to have another place to host a google-maps style map. Especially if you have unlimited bandwidth, I'm not concerned about the usage from the server but maps can get massive.

    To be honest though, I don't think that's the problem; while Minecraft is heavy on resources compared to other servers, the box it's running on now was more-or-less custom built for hosting Minecraft. The server has 8 Gigs of memory, but the java process running the server is only allowed to use 5 Gigs, where as the default is to allocate 2 G. I'm going to try experimenting with allocating it more, but I suspect our current lag problems are mostly client-side. We have a huge number of mods running, many of which do complex things rather inefficiently. For example I know there have been issues with Thaumcraft's aura calculations, and buildcraft pipes are notorious for causing client-side lag.
     
  10. Mysticdrew

    Mysticdrew .

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    I am good with it, I do most of my developing in Linux.