what to do at level 50, a brief guide

Discussion in 'ArcheAge' started by Jaamaw, Oct 9, 2014.

what to do at level 50, a brief guide

Discussion in 'ArcheAge' started by Jaamaw, Oct 9, 2014.

  1. Jaamaw

    Jaamaw .

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    What to do when you are level 50?

    Hasla

    In the South East corner of Hasla there is an area that has mobs who drop “faded ______ Tokens”. There are 7 different types of tokens and each one corresponds to a different weapon or item that can be crafted with 150 of each token.

    Honor-1HSword

    Courage-Bow

    Loyalty-2HAxe

    Compassion-2HMace(healer)

    Fortitude-Sheild

    Sacrifice-Lute

    Conviction-Staff

    Once you have 150 of a single type you can turn it in and for 100 labor you can craft the item at the anvil located by the mailbox and warehouse manager. Another option you may see is that you can craft a especially material using 1 of each type of token (will cost 6 gold and 50 labor to make). This specialty material can then be used to make 5 of the desired tokens of your choosing.

    There is ALWAYS a considerable population in this are farming these tokens, may times guilds will form groups and lock down small areas to control grabbing as many spawns as possible. Here are some Do’s and Don’ts of Hasla token farming

    Don’t:

    Go before the final 10 minutes of peacetime (can’t push people out of an area and more people there taking mobs)

    Have more than 3 people rolling on a single type of token in a group

    Roll on more than 2 types of tokens (unless there is a type that no one in the group is rolling for, so everyone would roll on that token)

    Go alone (this is more a precaution and a warning, you may try to do this and it could be successful but more times than not you will get yourself killed)

    Go at war (Large guilds will come in and try to kill everyone in the area and have a huge farm going on, forestcrows, goon and valor are notorious for doing this. Also the spawn point during wartime is VERY far away from the farming spot)

    DO NOT EVER ATTACK THE LVL 50 WORLD BOSSES (unless you have a deathwish)

    Do:

    Ask guild members to go with you, preferably ones who are rolling on different types of tokens (having a group of 14 where each token has 2 people rolling for it when it drops is perfection, strive for it)

    Try and get there 10 minutes before peacetime is ending and start locking down a spot (if other people don’t move, let them know that this is your spot for your group. If you have spots open and they request and invite, send them one. If there are no spots open, once danger levels kick in, bloodlust and kill greens or flat out just kill reds in the area you are trying to lock down. Usually it only takes one time for them to get it. Do this at your own groups discretion)

    Always be on the lookout for large groups trying to encroach on your area or other individuals trying to take mobs

    Have a ranged player “tag” or “agro” the mobs while the melee dps them down and loot them

    Have your pet out and off to the side in hold position mode, it will gain XP as you kill the mobs

    Use a battle pet if you wish, put it on aggressive and it will tag mobs as they spawn in



    GHA

    Greater Howling Abyss is located in Hellswamp to the north east corner of the map. It is a lvl 50 dungeon which will require members to have Hasla weapons to clear. The mobs are fairly simple and require basic instance/mmorpg experience to understand how to defeat. The bosses are a 2 headed snake, douche-bag paladin, Bitchy mcbitchface mgee wizard bitch guy and then dinosaur thing that has a thing against walls. The 2 headed snake is pretty much a tank n spank, just make sure you kill the eggs when they spawn. Douche-bag pally has plate armor and a good amount of health, he does a whirlwind attack that applies bleed effects and will jump from random person to random person dropping agro. His one thing you should really worry about is when he sets himself on fire, you have about 10 seconds to get into some ones protective wings or get frozen by standing by the mobs he spawns, don’t try to kill these mobs because they only deal one dmg per attack and have a shit ton of health. The third boss is the toughest in the dungeon. He is a mage who uses magic attacks only, the tank should have cloth or leather armor, and has several really shitty mechanics. First he will use chain lightning and put an electric dot on you, then he will raise the water levels in the room up to about waist height and 4 waterspouts will come out of the ground. You will be stunned and take damage the entire duration if you have the electric dot on you when he does this, the only way to avoid taking damage is to not be under the effect of the dot or be on the walls ledge or be in a waterspout. This bitch also uses silence aoe spells, casts elemental mobs and highly damaging fireballs and aoe dot fire circles. DPS him as fast as you can. The final boss is a tank n spank as well. He will occasionally charge or lasso targets then stomp them for high dmg. The one thing about this guy is to watch for his “gaze” attack. There are shields that spawn in the corners of the room that a player can pick up and use, when the boss uses his gaze attack it turns people to stone, when a player uses the shield on the gaze attack it turns him into stone. Standing near the person with the shield activates it for others.

    This dungeon drops some pretty good armor loot for all classes, some players prefer to just run for the first two bosses then reset and redo to cut down on time and prevent running into a wall at the 3rdboss.

    Guilda Goals

    Once you are level 50 the world is your oyster, so you could try to get some of the pearly nice things that you could enjoy at level 50. A lot of that stuff is only achievable with guilda. Ships, carts, cars, plans and all sorts of things. Another option is to buy plans for people then sell them the plans for gold. You will see people in trade chat or faction chat saying they want to sell 100 guilda, they are going to get whatever the client wants for 100 guilda or less then trade them for gold (usually 1guilda:3-5g ratio).

    Vocations

    Leveling up vocations at level 50 is MUCH easier than at any other level imo. Gathering vocations usually allow for scrolls to be bought with vocation points and will increase the rate of gathering by 15% (great for areas where there is gathering competition). Also once you are level 50 and geared you won’t have to fear others encroaching on your farming turf, if you see someone else giving you trouble, bloodlust and see if they stick around, if they do then teach them not to take what isn’t theirs. For those who are crafting vocations, making high end gear to better your own or put high end materials on the AH or help guild members by getting theirs leveled up (you scratch my vocation ill scratch yours).

    Trade Packs

    TP’s are most popular within our guild. These are pretty large time sinks and the transcontinental require little skill, just patients and maybe a couple tricks of the trade and basic understanding of pvp/conflict and peace zones and % of TP value. They can be rewarding in terms of gold, and the materials can usually be farmed or bought for cheap on the AH. Inter-continental TP’s are a little bit more difficult, but more rewarding. I would implore those who do these DO NOT trade them into the gold trader, either use the guilda or the crafting materials trader to get the full benefit of your pack. Freedich is the most difficult area for TP’s because of the reward factor there is almost always someone there trying to gank or the local natives the Forestcrows will be waiting in large numbers locking down their own island.

    PvP

    Arena’s are an excellent way to accumulate honor points. 5v5 is kind of imbalanced at the moment because you can be placed on a team with Haranians and you will not be able to understand them in chat, also there is no way to have a party join a team, it is solo only. 1v1 is also a decent way to get honor points, just practice you skill set and know your enemies. The most rewarding for honor tokens are daily world event quests. There is one in cinderstone which if completed will give you close to 500 honor tokens. Halcyona has pvp events as well. You can always go to warzones and gank people for some easy honor. Honor from warzones is not gained until the end of wartime, and it is a net amount of honor you accumulated during that war, you can get negative honor so be careful. Honor point collectors have some interesting items and are found at almost any town, just check out what they have to offer at some point.
     
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  2. Mustarde

    Mustarde .

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    Great advice Jaam - after hitting 50 the world is wide open. That being said, there are a few highly recommended things like hasla gear and leveling your profession.
     
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  3. Jaamaw

    Jaamaw .

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    Adding onto this: KC is another dungeon that is available but it is located in harania.
     
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  4. Nraged

    Nraged I fly things

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    I don't mean for this to come off as a rant but this is what I found rather discouraging as a brand new 50.

    Weapon - killing the same mob for hours and hours, frankly, not my thing.
    Gear and dungeon grind - with no dungeon queue, nobody in the guild wanting wanting to do it, and pug groups are very hard to find.
    PvP - war time is fun but mainly consists of people roaming around aimlessly or camping the graveyard. The honor rewards seem to be pretty dumb, like the weapon which takes a long time to get but can only use it for 45 days. WTF lol?
    Running trade packs and pirating sure is fun but there is no real compensation for it when it comes down to gear progression.

    Once again, I don't mean to sound like a negative Nancy here but I'm kind of disappointed about not having ways of getting gear which is a deciding factor in PVP and PVE.
     
  5. Shuzaah

    Shuzaah .

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    Gear is craftable. Epherium/Delphinad weapons are upgrades from Hasla weapons. Epherium/Delphinad armorsets are an upgrade to what you will find stat-wise in GHA, though certain set bonuses are very important. You can get a full set of arcane/heroic lvl 50 gear just by running 4-5 quests in Hasla/Karkasse and it isn't bad by any means. Hasla is annoying grind but in the KR version it was actually added as a catch-up zone and was not intended to be where most ppl benchmark their gear at. Crafting is expensive and a lot of RNG is involved but it is to prevent ppl from having the top gear after a month. It will be months before someone successfully regrades a Delphinad to Legendary level or so, because destruction chances are so high. And by then, 1.7 will be out and high tier stuff will exist. Idk about guildies not running dungeons, theyve beem doing GHA runs multiple times a day. It is a somewhat high lvl dungeon currently though, so most ppl prefer that you have a hasla weapon before jumping in. If grinding isnt your thing you can always find ways of making loads of gold and buying your gear from crafters outright. I can make you Epherium level bows/staves/scepters but it wont be cheap. But many ppl list already crafted weapons/armor on AH.
     
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  6. Shuzaah

    Shuzaah .

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    Also there are tons of GHA/HA/KC pug groups. Watch faction/nation chat.
     
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  7. Nraged

    Nraged I fly things

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    I did for like 45min last night, spamming in /s while standing next to the instance portal, as well as keeping an eye on the chat.