Does the outfit need a capital ship for a "home base"?

Discussion in 'Star Citizen Main' started by NOrrTH, Dec 17, 2013.

Does the outfit need a capital ship for a "home base"?

Discussion in 'Star Citizen Main' started by NOrrTH, Dec 17, 2013.

  1. Kowlefe

    Kowlefe .

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    We are only looking for recruitment within NNG right now so we don't really need to do all that. We have some people who stream the hangar already but there isnt much to show. As for the media, we have @Phaedo who is doing twitter work on our twitter. With the lack of information really coming from RSI, we can only do so much
     
  2. Keleborn

    Keleborn The Italian Stallion

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    so there would be no way for me to travel in my hornet?
     
  3. IOLAR2011

    IOLAR2011 Shoutbox Operator Extraordinaire

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    hornets were designed as short distance fighters. You can fly around but you run the risk of running out of fuel, if you do too much, and not being able to jump. They can be attached to carriers to refuel or conserve it.
     
  4. Sedsibi

    Sedsibi .

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    I'm sure there will be some system in place for ships without Jump Engines to get from one star system to another (NPC freighters or somthing like that) but you'll likely have to pay a fee and you won't be able to try and find new places. Every ship is capable of having a jump engine, most all of the fighters have some variant with one already installed. The Aurora LX has one, The Origin 315p has one, and The Super Hornet has one, as well as most all the larger ships. So you will just have to save up the money in game to buy a jump engine if you want the option of exploring.
     
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