FUN ACTIVITIES FOR TRAINING AND PROFIT

Discussion in 'PS2 Main' started by Hospiwhater, May 30, 2014.

FUN ACTIVITIES FOR TRAINING AND PROFIT

Discussion in 'PS2 Main' started by Hospiwhater, May 30, 2014.

  1. Hospiwhater

    Hospiwhater .

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    I was brainstorming some fun things we can do to psuedo-train and just mess around.

    ROCKET PRIMARY DODGEBALL
    Two teams, stock rocket launchers, no survivors
    Double Kills are a free man.
    Ammo packs in the middle of the arena


    Midnight Runners -Fun in real life too! Just don't be a dick to police!

    Point A to point B over a stretch of a continent (Amerish may work the best with the tree cover), one team on foot ("runners") trying to evade the other team that are trying to hunt them down before they reach the designated point. ("Chasers".)

    Harassers, flashes, allowed for the chasers. Runners must go on foot.
    STILL NEED TO TEST ESF USAGE. LEANING NO.
    Ratio of chasers to runners should be 4:1ish.

    Runners cannot use weapons or stalker cloak. Hunter/shield cloak maybe, need to test it first.

    To catch a member of the runners you must knife them ONCE Otherwise it won't count. Once caught you join the chasing team.

    Would use "don't be a dick rules" if you are being chased by a guy and you're a LA hiding in a tree, sure, but if he finds you but can't get to you don't just run off. I would consider it a capture at that point.

    For most rules for being captured default to real life situations as a override on being in inaccessible areas or dickery.

    Can spot with Q (have to confirm it's not just a random, just don't spam it from across the continent trying to get a lucky spot. Don't be a dick rule applies.)
    No radars/sensor darts.
    No camping the point building. Can be in the point area, but not inside the building or a connecting building to it.

    Once one person makes it to the point the game is over the runners win. If all the runners are captured the chasers win.

    King of the Hill
    all 3 factions, maximum of like 6 people per faction all fighting to cap the point. Pretty straight forward. Team that keeps the point wins.

    Hide and Seek
    Choose a biolab, everyone goes (stalker?) infiltrator and last person standing wins.

    Escort Mission
    Two teams, Attacking team has to get a max safely to the point while the other team does everything in their power to stop them sans vehicles. If the max dies without possibility to be respawned then the match is over if the max stays down long enough for the body to despawn the match is over. Basically payload in planetside.

    ROCK N' ROLL RACING
    Based off of the classic SNES blizzard racing game and the Rocket Race game mode from Halo 3.

    Thinking flashes will work the best. ROCKETS OR C4 ON THE BACK. No main gun on the harasser if going that route. Either/or, never both.

    4 teams in different squads, one racing team, one sub. While the racing team is racing the sub team is waiting with a backup flash/harasser for if the current team on the road gets blown up/flips.

    Would like to see friendly sunderers along the race track by vehicle spawners for quick return times by support teams

    Platoon lead would put the waypoints for the racetrack accordingly.

    Number of laps determined by size of race track. Would like a couple esf referrees/cameramen.

    PROX SPAM OF ROCK N ROLL IS RECOMMENDED.

     
    Last edited: Jun 1, 2014
  2. Ender

    Ender DA Chuck Norris

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    These are awesome ideas and I hope you don't mind if I steal a couple :) I'm kicking myself up for not coming up with the king of the hill one, great idea with 3 teams of 6!
     
    Jaamaw, Shuzaah, VSDerp and 1 other person like this.
  3. Hospiwhater

    Hospiwhater .

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    You're welcome to do so! Let me know how it goes and I'd love to get some feedback or even more ideas to flesh out the list. I've been having a lot of fun with coordinated play instead of just trying to lone wolf or small gang the entire time. This is definitely refreshing
     
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  4. Shuzaah

    Shuzaah .

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    Escort mission makes me sad. Only on NC do we ever feel like we have to escort our maxes rather than the other way around. Max wants repairs? Crouches in corner, pulls out aegis shield, and uses me for cover -_-
     
  5. Hospiwhater

    Hospiwhater .

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    I have updated some of the activities.
     
  6. gregfox

    gregfox .

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    Light Assault Long Jump/ Trick jump
    Use jump pads and jump jets (no drifters) to jump as far as possible, or do tricks like the slingshot maneuver to another base.

    Examples:
    *Take the jump pad on the Southeast side of Wokuk North and slingshot to the L shaped building at Wokuk Watchtower
    *Take the jump pad from Allatum Botany Wing, bypass the landing pad on the biolab, and land ON the jump pad at Allatum Research Lab, taking you back to the pad at Allatum.
    *Take the jump pad from Allatum to Allatum Botany wing, bypassing Allatum Botany Wing and landing at Snake Ravine
    *Take the jump pad on the north side of Rashnu to Rashnu Cavern, bypassing Rashnu Cavern and flying to the Crimson Bluff Tower hex. (longest distance wins)
    *Jump off the turret deck of a tech plant and land on the balcony above the vehicle entrance, without touching the ground or the top of the gate.
    *Take the jump pad from C point at Crown to the landing pads
    *Take the Crown jump pad the other way and land on the antenna at Zurvan Pump Station

    I know all of these are possible because I did them all on Test when I was bored (ask Xiander I showed him some)
     
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  7. Hospiwhater

    Hospiwhater .

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    LETS. DO. THIS.
     
    JODQUAG likes this.