GU10

Discussion in 'PS2 Main' started by Jaamaw, Jun 4, 2013.

GU10

Discussion in 'PS2 Main' started by Jaamaw, Jun 4, 2013.

  1. Jaamaw

    Jaamaw .

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    https://forums.station.sony.com/ps2...-2013-6am-pt-3-00pm-cest.131658/#post-1817491

    General Updates
    Alerts
    • Taking all facilities of the specified type will win the alert for your empire immediately
    • If time expires without an empire claiming all of the specified facility type, the reward is divided between all empires based on the percentage of the facility type owned when the alert expires.
    New Alert Types
    There are 11 new alerts that focus on taking specific installations across Auraxis or on specific continents:
    • Capture Biolabs (global)
    • Capture Tech Plants (global)
    • Capture Amp Stations (global)
    • Capture Biolabs: Amerish
    • Capture Tech Plants: Amerish
    • Capture Amp Stations: Amerish
    • Capture Biolabs: Indar
    • Capture Tech Plants: Indar
    • Capture Amp Stations: Indar
    • Capture Biolabs: Esamir
    • Capture Amp Stations: Esamir
    World
    • Faction warpgates have been rotated counter-clockwise
    New in the Depot
    Added Harasser Windshield Guards and Sunderer Tire Spikes

    Infantry Updates
    Weapon Art
    The following weapons have had their cosmetic look updated:
    • NC: Razor GD-23, Carnage BR, and LA1 Anchor
    • TR: T5 AMC, TAR, MSW-R, T16 Rhino, T32 Bull
    • VS: Ursa and Corvus VA55
    Toggle Zoom
    Toggle zoom is now canceled when any of these actions are taken:
    • Reload
    • Weapon swap
    • Sprint
    • Melee
    • Toss a grenade
    Bug Fixes
    • Optic attachment and iron sight views have been made more consistent across all three empires.
    • Muzzle flashes are now visible for the full render distance of infantry.
    • Shotgun slug ammunition now uses a tracer that is similar to sniper rifles.
    • Tracers are now more visible during the daytime.
    • NS tracers are now white.
    • Reduced acceleration/deceleration speeds of MAX units with Zealot Overdrive active to minimize third person warping.
    • Fixed the missing audio when cocking a bolt action rifle for TR and NC.
    • Ammo clip for the LA1 Anchor should no longer appear to float below the weapon model
    • Updated the Adrenaline Shield and Medic Tool descriptions with correct values. No functionality was changed.
    • Added a speculative fix for an issue where players sometimes accept a revive, but stay stuck on the deploy screen until they are killed again
    • Walking forward and right while holding out C4 will no longer cause issues
    • Added 1st person audio for the TR MAX while in lockdown
    • Lock on rocket launchers will no longer fire “ghost” rockets if you ADS immediately after reloading
    • Night vision fixed for low and medium graphics settings
    Vehicle Updates
    Vehicle Projectiles Now Originate from the Camera
    This should makes shots more reliably line up with the crosshair and reduce issues when the muzzle of the weapon is offset from the camera by a large amount.
    AMS Sunderer Deployment Area Change
    The anti deploy radius for AMS Sunderers has been reduced to 130 meters, so Sunderers are able to deploy more closely to each other than before.
    Flash and Harasser Airborne Control
    Steer left and steer right will now cause the Flash and Harasser to roll slightly when airborne.
    Bug Fixes
    • Fixed an issue where sometimes a vehicle turret’s camera would stutter to the left/right when the vehicle was in motion.
    • Players in the rumble seat of the Harasser should no longer be able to hit the vehicle when firing with the exceptions of the repair tool and physics based projectiles (C-4, grenades, etc)
    • Players in the gunner seat of the Harasser should no longer be able to hit players in the rumble seat when firing
    • The Halberd maximum ammo capacity tooltip has been corrected to match the cert functionality
    • Harasser chassis lights should now display properly when activated
    • Fixed an issue that would cause significant visual issues (black dots) when being fired on by the Scythe
    • Fix for Magrider proximity radar not working correctly
    • Fix for various issues with Lumifiber effects
    UI Updates
    Customizable Squad Colors for Platoons
    Players can now customize their squad colors with a dropdown color picker on each squad name in the platoon management screen
    • This is personal/client-side only – platoon leaders don’t pick everyone’s colors
    Find Facilities Feature on Map
    We have added a search field to the map to locate facility by name.
    Streamlined Kill Notifications
    The text for these notifications was made smaller and will no longer display outfit tags or titles to help mitigate issues with name text being cut off.
    Connected Facility Indicators
    We added HUD indicators to show connected facilities:
    • These share the same states as the facility indicators on the map (capture progress, cap time, ownership, etc)
    • These should go away once you’re within the facility area
    • These only show the detailed information (name, cap time, distance) when you look directly at the indicator
    Enemy Health Bar Change
    Enemies farther than ten meters away will no longer display health bars when spotted; this applies to both infantry and vehicles.
    Misc. UI Changes
    • Current vehicle weapon name is now displayed above the HUD ammo counter
    • Vehicle weapon switch icon now briefly appears when switching weapons or when changing seats
    • Alert icons added to map and warpgate terminal screen for continent-specific alerts
    • Added a notification for when a “next alert” timer starts counting down
    • Added continuous zoom to the minimap
    • Tweaked some HUD text to be more legible during the day
    • A general notification and chat message is sent when a squad or platoon waypoint is added or updated.
    • Waypoint indicators now display region name when highlighting with reticule
    Bug Fixes
    • Fixed issue with capture timers not displaying correctly under certain circumstances
    • MAX bundles will now describe which arm the weapon is for
    • Bundles in the bundle category should now list the contents in the detail pane
    • Fixed an issue where logging out and back in on the same character will leave the XP bonus displaying as 0 for a short time
    • Previewing an item in a bundle should now give the option to preview it on a character or vehicle
    • Q menu controls are no longer inverted if the mouse axis is inverted
    Facility Updates
    New Ammo Towers Added on Indar
    Ammo Towers were added to the former facility satellites and to the Seabed Listening Post.
    SCU Shields
    • SCU shields on Amp Stations and Tech Plants will now disable when the capture has reached 50% instead of 75%.
    • Bio Lab SCU Shields are once again controlled by the generator and no longer disable based on capture percentage.
    Increased Spawn Options
    We’ve increased the number of available respawn points to include two small outposts instead of one.
    Bug Fixes
    • Addressed some LOD issues at low graphics settings for interior facility structures
    • Fixed a broken garage shield at Allatum
    • Addressed a terminal that was clipping into other objects at Scarred Mesa Skydock
    • Fixed a bug that showed the Saurva Overflow Depot redeployment location at an incorrect spot on the map
     
  2. Canvera

    Canvera NNG Data Analyst

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    Still. No. Air. Changes. /bullshit
     
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  3. Sergeant

    Sergeant Pug Shepherd & Premier Cat Herder

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    Muzzle flashes are now visible for the full render distance of infantry. (This sounds cool)

    Vehicle Projectiles Now Originate from the Camera
    This should makes shots more reliably line up with the crosshair and reduce issues when the muzzle of the weapon is offset from the camera by a large amount. (If this does what I think it will, This will be a big change for lib pilots.)
     
  4. Phaedo

    Phaedo The Weeaboo Hunter

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    On the road map my friend. Next GU is QoL update and after that the ESF update, according to Higby, so we can pray.

    AND THIS IS SUPPOSED TO BE COMING OUT TONIGHT!!!!!!! if it makes it past it's final QA pass.

    http://imgur.com/KWkjQKQ
     
  5. Selentic

    Selentic .

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    Keep in mind that literally every server that isn't Mattherson is full of phenomenally bad players who STILL can't figure out how to deal with air. They need to just give Mattherson its own balance to reflect that it actually has players and outfits that know what they're doing.
     
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  6. Selentic

    Selentic .

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    also

    Enemy Health Bar Change
    Enemies farther than ten meters away will no longer display health bars when spotted; this applies to both infantry and vehicles.

    wtf is this shit
     
  7. ILoveBuzzCut

    ILoveBuzzCut .

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    To prevent people from unnecessarily chasing? I dunno.
     
  8. Jaamaw

    Jaamaw .

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    No more, "He has low health, shoot him" maybe? I honestly dont know with that one.
     
  9. Sergeant

    Sergeant Pug Shepherd & Premier Cat Herder

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    Maybe it will improve performance somehow?
     
  10. Patrick

    Patrick Ireland - Sunshine is a Rumour.

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    That seems to be the idea, may or may not work, remember that time when the cert rate was lagging the server?