Meta-game idea

Discussion in 'PS2 Main' started by CrazyKillerCat, Nov 19, 2012.

Meta-game idea

Discussion in 'PS2 Main' started by CrazyKillerCat, Nov 19, 2012.

  1. CrazyKillerCat

    CrazyKillerCat Admin & Graphics Designer

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    Had this idea a while ago.

    When you warpgate an enemy (either one or both teams at the same time), you get an option to permanently lock them out of the continent for X amount of hours, by going into space and fighting their fleet above the continent in a giant epic space battle:O

    Winning the space battle results in a continent lock for that faction and earning a buff for the winning one. To even it out the team that lost gets some kind of reinforcements after an hour or so on continents they still have forces on, making it easier to take back what they lost, ensuring balance at all times.

    /coffee
     
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  2. WolfStar76

    WolfStar76 Platoon Leader of Last Resort

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    Crazy idea. One I can't see fitting in the PS2 structure - though I'd love them to try.

    Mebbe a decade from now, with PlanetSide 3. :-D
     
  3. Jaamaw

    Jaamaw .

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    Continent Locking is no stranger to PS1, and I think that would be a solid idea Cat... maybe minus the space battle (PS3 material lol) But I agree that once a cont is locked, it should be locked for at least an hour for that faction to promote fighting on other conts.
     
  4. WolfStar76

    WolfStar76 Platoon Leader of Last Resort

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    Planeside 3 + EVE Online 2. It could work. :)
     
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  5. Deathrus

    Deathrus .

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    Space battle wouldn't make sense really. What did happen to the space vehicles anyway? they all get blown up? Clearly the OS satellites are still there.
     
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  6. Fourtbullets

    Fourtbullets .

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    Speaking of satellites i thing that there should be a cert specifically for squad leaders that allows the squad leader to order 1 missile launch at a targeted location.

    here is the scenario:

    im running to an enemy base and oh no a sunderer let me shoot my target gun **right click** (looks like the infiltrator recon gun) bam target set on road. ok ok getting closer closer ok here it comes. **left click** rocket launched... estimated impact time 4 secs. KABOOM!!!! DAMN it i missed it by one second !!! maybe next time . oh wait i killed a passenger wohooo...
     
  7. IronCore

    IronCore .

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    There is an orbital strike ability unlocked through the command tree I believe. It just wasn't enabled for beta.
     
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  8. CrazyKillerCat

    CrazyKillerCat Admin & Graphics Designer

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    Can't wait to see it in action.
     
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  9. WolfStar76

    WolfStar76 Platoon Leader of Last Resort

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    I'd have to do some research, but I have the vaugest memory, from PS1 (and I know they changed the lore a little here and there. . . ) that the ships were heavily damaged/resource depleated by the time they got to Auraxis, and so they were largely scrapped to create the faction bases.

    That doesn't fit as well with the PS2 structure, since we don't have home continents/bases anymore - but I suspect the story isn't that far off the mark.

    Ironcore has the right of it. While we don't know the costs, or the use restrictions that will be in place - there IS an Orbital Strike option for Squad Leaders who spent their cert points accordingly.

    In PlanetSide 1 it was super-useful for taking out an AMS, once it was located - but an AMS has an AoE cloaking effect on it when it was deployed, so you often needed the extra help.

    On the other hand, it was also useful for taking out a host of solidiers in a hot-drop if you were fast enough, or a horde of tanks/vechicles that were clustered tight together.

    A "CR5" (someone who'd lead squads/platoons enough to earn a ton of "leadership XP") would click an option on their map (I believe, I never unlocked it myself) and a you'd see faction-colored lightning rain down from the sky, building in power (with a corresponding sound effect). After about 2-3 seconds. . . KABOOM! An everyone caught in the blast range (a range just big enough that infantry could ~barely~ get away, if they knew where it was centered and were lucky) was dead. enemy, friendly, didn't matter. If you weren't indoors, you were gone.

    In PS1, you could only order one strike every half-hour (might have been longer, in fact). In PS2, I wouldn't be at all surprised to find that you need to spend significant Infantry Resources on some device to order the strike AND have a timer.

    It was epic to watch. . . when you weren't in the blast radius.
     
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  10. DiscoPotato

    DiscoPotato .

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    The 3 faction system supports one really important idea. Balance through imbalance.

    When one group becomes too strong the other two gang up on him. It's this system that allows you to break out of your warp gate when the faction keeping you under siege is sneaked up on by the 3rd