Patch going out September 11th, 6 AM PST

Discussion in 'PS2 Main' started by Lavaflow, Sep 11, 2013.

Patch going out September 11th, 6 AM PST

Discussion in 'PS2 Main' started by Lavaflow, Sep 11, 2013.

  1. Lavaflow

    Lavaflow .

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    Luperza:
    All servers will come down for maintenance at 6:00 AM PDT (3:00 PM CEST) for a hotfix. This is a pre-performance patch to clear up some of the major pieces that were done or very close to done when we started the performance initiate. Enjoy! :)

    Downtime Start: 6 AM
    Downtime ETA: 90 minutes

    Players can expect the following changes:
    Patch Notes

    Depot
    • New Player Studio items!
    Alert modifications
    • Continent-specific facility capture alerts have been modified. They will now trigger much less often and their duration and final reward have been cut in half.
    Spawn priority changes
    • The squad reinforcement spawn list now deprioritizes regions where your side has a population advantage
    • Instant action has been modified so that it more often places people into active fights
    Savior XP
    • Added a bonus experience reward for killing an enemy player who recently severely damaged, but did not kill, a friendly player
    Physics and Projectile Improvements
    • Fix for guided rockets not traveling the correct path on other clients
    • Fix for projectiles not rendering when shot out of render distance (looking at you AV MANA turret)
    • Fixed Striker missiles flying through terrain and buildings and still hitting targets
    • Victims of the Phoenix missile should no longer see the projectile adjust course quickly within 10m and then detonate
    • Air to Air rockets won’t look like they’re bouncing back and forth to remote clients
    UI
    • Made ammo pack indicators smaller
    • Server ping column added to server select
    • Changed ammo counter font
    • We’ve officially cleared out all the weapons and attachments from the Certification screen. Locked weapons and their attachments can now be previewed and compared in the loadout screen.
    • We now show the “Lock-On” display while in third person
    • Added another “Other” cosmetic slot for the Sunderer
    • Added a display for Above Mean Sea Level (AMSL) to air vehicles
    Bug Fixes
    • Fixed issue where turrets and terminals would be instantly hacked or unrepairable
    • Added a fix to prevent AOE damage hitting players inside IFF shields from certain angles
    • Fix for scope sway persisting into optics that aren’t intended to have any
    • Addressed large amounts of interpenetration in the spawn room at Andvari Frozen Reservoir that could cause players to get stuck in spawn tubes
    • Fixed a bug that caused Thermal or NV to persist when switching from the gunner seat to the driver seat in the Harasser
    • Fixed missing gate shield generators at Freyr Amp Station
    • Fixed the M12 Kobalt’s thermal optics so they don’t reset/fade in during each reload
    • Sunderer exhaust stacks should now display properly for players in first person that are seated in the passenger seat
    • Fixed a bug that allowed you to attempt to redeploy with the hotkey from the character select screen
    • Fixed missing reload audio for the Lasher X2
    • Fixed some alignment issues on the 3rd person Mosquito HUD
    • Pilots can no longer utilize free-look to lock on to targets
    • Rhino hubcaps now granted account-wide
    Allow me to reiterate this one:
     
    icebalm, Sergeant, Sandvich and 4 others like this.
  2. Steinar

    Steinar .

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    Thats a good start for Strikers.
     
  3. Sergeant

    Sergeant Pug Shepherd & Premier Cat Herder

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    Why do you think they are making the alerts less often now and less certs?

    Hell ya! AMSL! Needed that months ago! Now we need ground speed indicators and air speed indicators for aircraft! and if we get that....Let there be Wind!
    http://en.wikipedia.org/wiki/Pitot_tube

    Thankyou lava!
     
  4. Lavaflow

    Lavaflow .

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    Heads up guys, I just logged in and a few things got borked:
    Initial load-ins when you log in takes MUCH longer-it was a full minute before all the terminals and guns and such were all loaded in. The map screen also took much longer than usual the first time.
    The visual effects from the magrider PPA (maybe the harasser PPA, unsure, didn't see it) are massive. As in 1 of them firing in the WG was making the entire main rooms of the warpgate completely covered in white from the effect.
     
  5. Glitch

    Glitch .

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    Sergeant likes this.
  6. Sergeant

    Sergeant Pug Shepherd & Premier Cat Herder

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    lol wth? could other players see that too?
    Edit: Just read above comment.
    Edit2: Should we get 6 or so PPAs on a hill top and make a cool nuclear attack video?
     
  7. Sandvich

    Sandvich .

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    I also saw a bug where pheonix rockets would randomly stop in place or fire duplicates, leaving the rockets floating there but maintaining the flying sound effect.
     
  8. Lavaflow

    Lavaflow .

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    No-downtime hotfix went out about an hour ago:
     
  9. icebalm

    icebalm Administrator

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    I really like this patch, load times seem to be a bit longer, but gameplay was smoother and I had higher overall framerates and smoother gameplay. I think the optimizations are working.
     
  10. Lavaflow

    Lavaflow .

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    Not going to make a new thread, but another small (I assume) patch going out September 12th, 6AM PST: