Post Pal train thoughts

Discussion in 'PS2 Main' started by Hairspray47, Jun 20, 2014.

Post Pal train thoughts

Discussion in 'PS2 Main' started by Hairspray47, Jun 20, 2014.

  1. Hairspray47

    Hairspray47 Always there at a press of a button PLAYER1

    Joined:
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    Quick thoughts some questions.

    First I have to tape these things I never remember what happened. did anyone else do it? can we all do it?

    Second I realize I was rezed only 2x and one other time that I let go. Because my body was camped (note hit ctrl f10 in the death screen to have an out of body exp and see if you are being camped.)

    I was usually flanking maybe next time I will ask one of the meds to back me up.

    Third is their any way to review your stats after the battle on PTS?

    Forth I really need to learn NC weapons. I honestly have less then 10 hours of playtime with them and all of it was just bs fucking around with the vanguard and jackhammer.

    Fifth a big one during normal oct training do we have set loadouts, push lanes? formations? fireteams? hold point setups?

    Last calling out targets with Q. I felt I Q'ed alot does everyone else feel the same about there play? Verbal call outs are helpful if you miss the Q but maybe we need to also standardize the call out locations to be more efficient?

    My Overview

    I felt the training was a loose play style, with some sparse direction, I can adapt and interpret the battle, find the high value targets and shut down lanes but is that what we need or more set groupings/wingmen? I am learning how the team and teammates work and how I would fit best into its structure. (At least I hope i was :) ) How do the other members feel about the game play do they need more structure? do you feel are you getting tunnel vision feeling during combat? Pushing alone and dying the same way (alone and unsatisfied)? I was to focused on my first time playing to really give any valid viewpoint on others play.

    Also I did try light assault in the second round and did flank with him. However I switched back to hvy because i felt the ground game wasn't holding the nme's attention enough and I needed to take a more HVY w/smg direct role going toe to toe with 2 v me.

    Vanu side always seemed to have a HVY or 2 with a medic. GJ and I did see some clutch rezs on the vanu side to keep a push going. GJ again. The Vanu use of the high ground during the first round was excellent I could never take my eyes off the tower.

    Do they feel the same about our side?

    How does the vanu side feel we did on shutting down their pushes, flankers, and/or persons in good over watch position. Did you feel you got away with to much? Should we have countered differently. Did we push up to much alone and you got your farm on? Were we predictable and more to the point did you feel you could counter our predictability. (example you knew I was going to attack you from behind especially when you were reloading did you try to trick me :) or trap me) Many times I felt I came into a room 2 vs me and you weren't ready? should you have been? (was I that predicable?) Could you have been with the other pressure from the rest of the NC pushing you? (hopefully no to the last one that means NC team was doing a good job)

    Ketchup was like any good condiment seemingly covering everything and always making sure you never stopped moving. As that would prove fatal. Honestly I think you are more potent as a psychological weapon then as as you are an actual one and that is saying alot.

    Tech was good with some AOE healings on me me. Wish I had you on my back a little more.

    I have to learn your voices. Some I know just from your twitch accounts but others ill need time.

    SMG was a key switch in that base BTW. Please tell me we don't run yellow camo in game ;p yuck. I am not Xboxerdude?


    ALSO can we get 2 TR mossies with radar taping in the map screen. We can get an armchair generals view of the progression and movements for both sides for our AAR. Which would be useful especially in scrims because then we can learn how other teams move and figure the counters to their pushes and their counters to ours. After the battle not during.

    Cheers have to work now.
     
    Jaamaw likes this.