Unfortunately, that's the way the market works for small developers right now. Unless you have the backing of billion-dollar publishers who can and most certainly will take away creative control from the game designers, then you have to setup an incremental release schedule that often includes releasing before gold. Now granted, Gaijin is taking too long to release patches and fix things that are obviously broken. From what I can observe, it looks like they're still not quite sure what they want their business model to really be. Patch 1.37 was a blatant attempt to increase revenue that, somewhat sadly in the long run, failed miserably. Some of their implementations are spot on for the longevity of their product. For a free-to-play title, there needs to grind; Gaijin made the grind too lengthy without giving decent regular payoffs. They attempted to manipulate their previous version into a Skinner box model but failed to see that research points and silver lions aren't suitable for such a method. From the patch notes I've read, they still haven't realized this, so Patch 1.39 will be just as bad as the present state of the game. At least Gaijin does make patches on a fairly regular basis be they good or bad. One of my favorite games, Minecraft, makes patches on what appears to be the frequency of new popes and they contain broken, inefficient code and gameplay elements for which no one asked.