Refresher for Dogfighting

Discussion in 'WT Main' started by HIGHLANDER, Apr 25, 2014.

Refresher for Dogfighting

Discussion in 'WT Main' started by HIGHLANDER, Apr 25, 2014.

  1. HIGHLANDER

    HIGHLANDER Administrator,Motivational speaker,van dweller

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    ollowing, are some simple rules every pilot should know and live by. . Oswald Boelcke, a German fighter ace during World War I, was the first to publish the basic rules for aerial combat manoeuvring in 1916, known as theDicta Boelcke.[4][5] . Most of these rules are still as valuable nowadays as they were a century ago.



    1-Keep the sun behind you to conceal your position

    2-Follow through on your attack, if you run your an easy target

    3-Fire only at close range to ensure hits and to conserve ammo.

    4-Keep your eye on your opponent, watch out for tricks

    5-Attack from behind, the vulnerable 6 o'clock

    6-If attacked, turn into your opponent, force him on the defensive

    7-In enemy skies, keep your line of retreat

    8-Attack in groups, with each plane targeting his own opponent..





    There are five main things which a pilot must remain conscious of when contemplating an aerial engagement, of which, getting and keeping sight is the most important. In Southeast Asia, over 85% of all kills are attributed to the attacker spotting and shooting the defender without ever being seen.[6] Structural limitations of both the attacking and defending fighters must be taken into account, such as thrust-to-weight ratio, wing loading, and the "corner speed" (the maximum/minimum speed at which the aircraft can attain the best turning performance). Variable limitations must also be considered, such as turn radius, turn rate, and the specific energy of the aircraft. Position of aircraft must quickly be assessed, including direction, angle off tail (the angle between flight paths),[7] and closing speed. Also, the pilot must be aware of his wingman’s position, and maintain good communication.[6]

    A pilot in combat attempts to conserve his aircraft’s energy through carefully timed and executed manoeuvres. By using such manoeuvres, a pilot will often make trade offs between the fighter’s potential energy (altitude), andkinetic energy (airspeed), to maintain the energy-to-weight ratio of the aircraft, or the "specific energy".[6] A manoeuvre such as the "low yo-yo" trades altitude for airspeed to gain closure on an enemy, and to decrease turn radius. The opposite manoeuvre, a "high yo-yo", trades speed for height, literally storing energy in "the altitude bank",[8] which allows a fast moving attacker to slow his closing speed.[6][9]

    An attacker is confronted with three possible ways to pursue an enemy, all of which are vital during chase. "Lag pursuit" happens in a turn when the nose of the attacker’s aircraft points behind an enemy’s tail. Lag pursuit allows an attacker to increase or maintain range without overshooting. "Lead pursuit" in a turn occurs when the nose of the attacking aircraft points ahead of the enemy. Lead pursuit is used to decrease the distance between aircraft, and during gun attacks where the cannons must be aimed, not at where the defender is, but where he will be when the bullets get there. "Pure pursuit" happens when the nose of the attacker points directly at the defender. Pure pursuit is when most missiles will be fired, and is the hardest position to maintain. These are known as pursuit curves.[6]

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    [​IMG]

    The tactical egg shows the effects of gravity on manoeuvring
    The turning battle of a dogfight can be executed in an infinite number of geometric planes. Pilots are encouraged to keep their manoeuvres out of the strictly vertical and horizontal planes, but to instead use the limitless number of oblique planes, which is much harder for an adversary to track. This infinite number of planes around a fixed point about which the aircraft turns is termed the "post and bubble". A fighter that can maintain position between an aircraft and its imaginary post cannot be attacked by that aircraft.[6] The imaginary bubble, however, is misshapen by gravity, causing turns to be much tighter and slower at the top, and wider and faster at the bottom, and is sometimes referred to as a "tactical egg".[6]

    The manoeuvres employed by the attacker can also be used by the defender to evade, or gain a tactical advantage over his opponent. Other components may also be employed to manoeuvre the aircraft, such as yaw, drag,lift, and thrust vectors.[6] A key factor in all battles is that of "nose-tail separation". While getting close enough to fire a weapon, an attacker must keep his aircraft's nose far enough away from the tail of the defender to be able to get a good aim, and to prevent an overshoot. The defender, likewise, will use every manoeuvre available to encourage an overshoot, trying to change his own role to that of attacker.[6]



    Gaijin(War Thunder) has truly made an amazing game, and i hope this helps you improve your experiences in the sky.
     
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  2. Nraged

    Nraged I fly things

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    1-Keep the sun behind you to conceal your position

    Cant see shit behind u when checking six
    2-Follow through on your attack, if you run your an easy target

    Well yeah, we want to kill things
    3-Fire only at close range to ensure hits and to conserve ammo.

    No shit, but long range shots force enemies to turn let you get closer
    4-Keep your eye on your opponent, watch out for tricks

    No shit, spotting in SB blows, we don't have a choice now, do we?
    5-Attack from behind, the vulnerable 6 o'clock

    Duhh
    6-If attacked, turn into your opponent, force him on the defensive

    lolwhat? In bi-planes, may be.
    7-In enemy skies, keep your line of retreat

    oh yeah, especially when flying a plane with a low on deck speed.
    8-Attack in groups, with each plane targeting his own opponent..

    sorry sir, no can do, its mostly 4v4 in SB.
     
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  3. HIGHLANDER

    HIGHLANDER Administrator,Motivational speaker,van dweller

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    i cant believe you actually 1.) read it all and 2.) commented on it you must be bored
     
  4. Nraged

    Nraged I fly things

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    I only read that first part while I was sitting in queue
     
  5. HIGHLANDER

    HIGHLANDER Administrator,Motivational speaker,van dweller

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