ArcheAge

Discussion in 'Off Topic' started by Phaedo, Sep 7, 2014.

ArcheAge

Discussion in 'Off Topic' started by Phaedo, Sep 7, 2014.

  1. Keleborn

    Keleborn The Italian Stallion

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    its an interesting game crafting anything is annoying as hell though
     
  2. Nraged

    Nraged I fly things

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    I never level professions in any of these games. It's a total waste of time unless you commit to the game all the way.
    @Kuat
    I know how much you love ganking so I know that you will be trying it out ;)
     
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  3. Canvera

    Canvera NNG Data Analyst

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    Oh shush you. Just because there's fresh newbie blood on all of my collection of weapons across many different genres doesn't mean that I love ganking.


    ...

    I got through that with a straight face. BAHAHA.
    But in all honesty, I need to get some hands on to see. I've been spoiled by the likes of TERA/Vindictus to care much for tab targeting type games. And I don't even know what the combat would be like since I haven't been following it, other than hearing some other people drool at the aspect of building their own ships.
     
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  4. Voidnaut

    Voidnaut .

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    Professions are a big part of endgame in AA, along with world pvp a la nullsec, ie, claiming territory and holding it in order to get rich. As far as I know, raiding/endgame pve is a bit shite -- if you raid it's to get patterns for the prettiest dresses, so you can corner the pretty dress market (and pay mercenaries to butcher your pretty dress-making competition and salt the earth over their graves.)

    Then, when people go to the ball, and they're all "Oh, yes, I'm wearing an original Voidnaut, from the 2014 collection," everyone knows that children died wailing so that their silk gown could get made.
     
  5. DarthXaos

    DarthXaos .

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    You can also make boats like this:

     
  6. Phaedo

    Phaedo The Weeaboo Hunter

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    Depending on how many people will be playing the game, and for how long, we might find it effective to... "restrict" crafting. Hear me out before you think those wild things that follow that word. We will be in no way stopping you from doing what you want. But rather dividing the work among ourselves.


    What I mean is the crafting system in ArcheAge is driven by "Labor Points". You get 1 labor point per minute, and they "Tick" every 5 minutes, similar to PlanetSides Nantie regeneration. However most of the acts listed below are pretty expensive in labor points. They could range anywhere from 1-2 labor points for picking flowers or harvesting small plants, 10-20 for mining veins or cutting down trees, or even go as high as several dozen labor points for more advanced tasks, like building.

    • Mining
    • Chopping
    • Cutting
    • Smelting
    • Shaping
    • Sharpening
    • Forming
    • Building
    • Planting
    • Picking/Harvesting
    • etc
    • etc
    • etc
    All of the above cost Labor Points. If you are F2P you cap out at 3000 labor, with a sub, 5000. You can make, as F2P, a total of 1440 a day (24 hours; 1 point per 1 minute, as long as you are online. F2P does not regen points while offline) and with a sub 2880, just off of regen. (note subscribing players generate 10 labor points per minute, and 5 while offline.) However you won't be logged on 24/7 (Maybe) so you won't ever see that much gain. Korea loves it's pay walls, and has a consumable potion in the marketplace that gives 1000 labor points.

    HOWEVER
    It has a 4 hour cool down and is usable on all characters on your account, but its cooldown is PER CHARACTER whereas LABOR POINTS ARE ACCOUNT WIDE. THE COOLDOWNS FOR THAT CONSUMABLE ARE NOT.

    Don't worry though.
    Trion is trying to get the original developers to change it because it is slightly P2W. And America doesn't like P2W


    Now you can obtain marketplace credits without paying real money, you could get APEX (ArcheAge Patron Exchange) which is a certificate that can be bought and sold to other players. Similar to EVEs PLEX or WildStars C.R.E.D.D. However unlike those it doesn't consume for in game time, Instead APEX gives you marketplace credits which you can buy anything on the marketplace with.



    So to tie back into what I was saying about "restricting" vocations, is that it would be more efficient, as a guild, to designate certain people certain professions so as they spend their labor points in only one main area. So one person would mine all the veins they find and throw them in the stash so the blacksmith can make weapons for everyone.



    See what I mean?

    But like I stated right off the bat. you don't have to do this, and it is totally optional. However it is more effective, and anyone who is still around after the first little while if you want to start claiming professions it would be a good idea. However lengthy inactivity or abandonment might signal replacement of your vocation. Nothing personal, but we have to keep the guild's economy flowing. And stockpiling metals waiting for the blacksmith to log on when he/she may be gone for the next couple weeks might not be good. Depends how quickly we get people to max out their vocations. You can even take on apprentices if you would like and when your a super high level in.... weaponcrafting, lets say, you might know the best item for the most XP at particular times and you can let your apprentice craft those items for you while you do something else, or you could even just split the work completely. Totally up to you guys how you want to handle it.


    EDIT 1: @Keleborn made some good points in a response to this and it made me want to clarify a couple things for those who haven't played the game.
     
    Last edited: Sep 10, 2014
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  7. Keleborn

    Keleborn The Italian Stallion

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    I makes very good sense expecially considering that making even basic stuff costs around 100 labor points each and thatts not including the harvesting and the refining and all the other stuff you have to do for it. so yes division of labor is good as long as every one contributes
     
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  8. BarakObomber

    BarakObomber Zealot

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  9. Sixten

    Sixten .

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    I'll likely at least be trying this game out, especially since it's going to be entirely free. I had my eye on this game for a while back when Trion first announced they were publishing it in US.

    I always do gathering professions in games so that restriction idea is a non issue for me and I think it's a great idea anyway.

    I doubt I play much for the first few days since it falls on a Tuesday and I have classes Tuesday-Thursday. I bet they did that so the game wouldn't be so retarded busy the first few days.
     
  10. Sixten

    Sixten .

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    Is this important because it's Oceanic, or because it's PVP? I assumed every server was going to be a PVP server since that's what the entire game is centered around.