How to capture a bio lab

Discussion in 'PS2 Main' started by lvloss, Nov 26, 2012.

How to capture a bio lab

Discussion in 'PS2 Main' started by lvloss, Nov 26, 2012.

  1. lvloss

    lvloss .

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    What up all,

    This video below is pretty informational on how to capture a bio lab efficiently and how to defend one should it take taken. It should be noted that what he shows in here is also applicable to other Types of Main bases. Some take-aways i get from it are:

    Should the base be over run, instead of being cooped up in the base re-spawning and dying over and over again and complaining that "they are everywhere" we should instead try and take back the outskirt base that can spawn vehicles, and then hitting all their mobile spawns with them. (this may involve spawning at a different base to get a flank) Remember, we get a TON of points for successfully defending a base as well as capping one.

    Anyways, just some food for thought. let me know what you think.

     
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  2. Phragg

    Phragg Donating Member

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    Since when?
     
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  3. Kowlefe

    Kowlefe .

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    well, my stealth squad will make sure to take out the vehicle generators for you so everyone can cominate
     
  4. CrazyKillerCat

    CrazyKillerCat Admin & Graphics Designer

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  5. lvloss

    lvloss .

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    I though you can gain up to 1000xp if you defend a biolab... Maybe I'm wrong :/
     
  6. HivMnd

    HivMnd Crazy autistic physicist

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    They removed it back in the beta
     
  7. Jaamaw

    Jaamaw .

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    no more points for defense :(
     
  8. lvloss

    lvloss .

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    This is so fucking stupid. I hope they fix it.
     
  9. Jaamaw

    Jaamaw .

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    And all i have to say about the Bio Lab is: MAX suits Engi's and Medics.
     
  10. lvloss

    lvloss .

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    I agree with that, apply that with the tactics he describes and we got a skilled cap.
     
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