These are on PTS right now. I only really care about the burster and saron changes. Burster ranged is reduced. I think skyguard is really good(only what I've heard). Saron requires 2 shots to kill infantry. Saron cone of fire is smaller, http://i.imgur.com/Wdd1NvR.jpg These are just testing and not set in stone. But these seem like changes that would probably go live. Personally I will be sad the Saron can't 1 shot infantry. I could roll armor piercing magrider and have the gunner take care of infantry. I guess it's still doable. Maybe need to switch back to the halberd. not sure atm.
Look at my most recent killboard. I jumped into Spirit's harasser when he was cruising around and it worked out I did miss out of few kills because he was using zoom as oppose to NV but this is just my personal preference. After gunning for him last night I'm really considering Saron over Fury because of how easy the aiming is.
I feel like close drive by's are better with Fury. If you are more at range Saron is better. 2 shots to kill someone with Saron is still pretty good.
Saron still OP even if it is 2 shots to kill. You put a sniper rifle. On a tank. Sniper rifle. On a tank. OR for MORE LULZ you put a sniper rifle on an incredibly fast moving, hard to hit, heavily armored, BUGGY. 2 shots to kill sounds perfectly reasonable.
A sniper rifle that 1 shot kills no matter where the round lands to boot! Edit: AND HAS SPLASH DAMAGE! I can really disagree with this nerf. I still dont like it though. I have three favorite things in this game and two of them seems to be on the nerfing block (ZOE and Saron).
The nerfs are called for. ZOE and Saron both gave us a HUGE advantage over the other factions. Lockdown is a situational use, and the shield that NC got is only good in well organized groups. ZOE is a very good, any-situation-use, ability, that definitely needed a nerf. I already established that putting sniper rifles on tanks is insane.