How to end a Tech Plant stalemate

Discussion in 'PS2 Main' started by CrazyKillerCat, Nov 27, 2012.

How to end a Tech Plant stalemate

Discussion in 'PS2 Main' started by CrazyKillerCat, Nov 27, 2012.

  1. MidnightDaredevil

    MidnightDaredevil Seriously not serious about seriousness.

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    The trick is getting other outfits to move or undeploy their sundies.
     
  2. Canvera

    Canvera NNG Data Analyst

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    Not sure that's an issue if you're gatecrashing, since we can't deploy anyways unless we hack a terminal and spawn an AMS capable sundy. For tech plants, I agree that it's a good idea, though the forcefields still hamper us and aid the enemy.
     
    Phragg likes this.
  3. HivMnd

    HivMnd Crazy autistic physicist

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    I've been considering something like this for the amp stations, for when I have enough cert points, but I am somewhat trying to save up for the saron currently
     
  4. 3dfx

    3dfx .

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    They need to add the owners name next to sunderers so you can send /tell :\